Enriching the Learner Experience through Active Learning Tools: “Play a Role”

Abstract

Education changes and an increasingly dynamic labor market, where competencies are becoming more important, are forcing the redesign of university teaching methods incorporating active methodologies in the classroom that involve and motivate students. This paper describes how learning by doing, through the tool of role playing, allows to improve the learning level of students by involving and motivating them thanks to the experience generated in the classroom. For this purpose, role playing was applied to 103 students of the Human Resources courses at the Universidad Rey Juan Carlos. It focused on simulating, in a group, cooperative, sequential and synergistic way, decisions specific to human resources management. The results show an increase in the level of learning and improvement of skills, as well as in the degree of motivation for the subject.

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